![]() Player action are free to pursue it, and players that are looking for objective-based play get a chance to pull off something different and challenging. Other players can still lower the opposing team’s score by destroying each other. The enemy’s total score drops for as long as you hold the strip. The map allows players to land on one of three neutral landing strips in order to capture it for their side. One particular Realistic Battles map has an ingenious set of objectives that could shake up the entire genre. Players have one life in Realistic Battles mode.Įach team in War Thunder starts out with a full score meter that decays as the enemy team secures objectives and gets kills. Failure to monitor these variables will lead to a swift return to the main menu. Everything that an actual WWII pilot had to worry about, like takeoff, fuel, ammunition, and landings, is now your responsibility. ![]() Realistic Battles removes the training wheels and thrusts the player into a real-life combat mission. The Realistic Battles mode shows flashes of brilliance This is a World War II game, after all machinery should be unruly. My guns still jam at random intervals, but I like that. Most of my strafing runs turned into inadvertent kamikaze missions. I would fire at the little gray dot to lead my target and still miss 95 percent of the time.Īnd don’t get me started on my maneuverability. They would jam up at different intervals and take forever to reload. My pilot was passing out from the intense forces I had just put him through. If I flew around inverted or maneuvered the plane in a dangerous way, a G counter would light up, and my screen would go black. My joyrides led to the discovery of some neat little features that help distinguish War Thunder from other dogfighters. I spent my first few hours trying to weave through trees, mountains, and desert cliffs on some pretty decent maps. I prefer the fighter plane aspect of this growing WWII vehicle-simulation genre. Realistic dogfights that require constant training This type of thing does happen in War Thunder, too, but it seems to happen a whole lot less than it does in World of Tanks. Take a look at this World of Tanks video of me getting shot through a hill then firing a panic-round into the ground that hits the enemy: War Thunder’s combat also chooses to obey the laws of physics, which can’t always be said of its competitor. Once I learned to place myself out of harm’s way, the tank mode of War Thunder became about positioning, short maneuvers, and great aim. If someone pulls off an insanely good shot, it should be a one-hit kill. I would spend 20 seconds rolling to the battlefield, get shot twice, explode, and repeat the process.Įventually, I grew to love the color-coded system. When I first started playing, this was infuriating. A shot to the meaty armor will do nothing while a blast directly into the driver’s hatch will destroy the tank in one hit. ![]() The basis for combat focuses on tank anatomy. The sight on your tank will change colors based on what you are looking at: white for nothing, red for a heavily armored section of an enemy, yellow for a lightly protected section, and green for a critical spot. Players who choose ground warfare will enjoy War Thunder’s sophisticated targeting system. Aerial battles are quick and chaotic while tank battles are slow and methodical. The two modes play out in different ways. War Thunder gives players the choice between tank or plane battles. Tank combat rewards pinpoint aim, not a manipulation of physics ![]() The titles are similar, but War Thunder has several distinct features that I found made it more appealing than Wargaming’s efforts. I took a look at War Thunder for the PS4 and compared it to World of Warplanes/Tanks. ![]() War Thunder is counting on an influx of new blood (and money) from PS4 players to keep up with its major competitor, which is developing a third title, World of Battleships. This PS4 version is a cross-platform port, which means that PC and PS4 aces will battle in one large community. On June 3, indie developer/publisher Gaijin Entertainment will attempt to slay rival Wargaming’s two-headed World War II gaming dragon (World of Warplanes, World of Tanks) by releasing a free-to-play PlayStation 4 version of its own World War II vehicle battler: War Thunder. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |