![]() Managing Handcuffed Individuals (350 words): They will be under your control until the handcuffs are removed or the target breaks free. Step 4: A successful handcuffing attempt will secure the target’s wrists and render them unable to perform actions. This will prompt your character to attempt to restrain the target. Step 3: Use the interact button or assigned key to initiate the handcuffing action. Step 2: Approach the target closely and stand in close proximity. This action prepares you to restrain the target. Interact with the handcuffs and equip them to your hand. To initiate the handcuffing process, follow these steps: It is important to assess the situation and determine whether handcuffing is necessary and justified. Communication is key in Barotrauma, so ensure that you establish clear intentions and issue warnings if necessary. Once you have acquired handcuffs, approach the crew member or intruder you wish to restrain. Explore your surroundings and scavenge for these essential restraints. They may be stored in supply cabinets, security lockers, or armories. Handcuffs are typically found within the submarine or at specific locations on the map. In this article, we will provide a comprehensive guide on how to handcuff someone in Barotrauma, allowing you to exert authority and maintain control in the treacherous depths of the ocean.īefore you can handcuff someone in Barotrauma, you need to obtain handcuffs. One effective method of restraint is handcuffing. Melee strategies are not recommended due to the high firerate of the Defense Bot.In the intense underwater survival game, Barotrauma, taking control of unruly crew members or hostile intruders is essential for maintaining order and ensuring the safety of your submarine. This advantage can be leveraged to attack the mechanic who created it, or to destroy the Defense Bot whilst it is defenseless.Īlternatively, the fragile nature of the Defense Bot allows any form of ranged weapon to be effective against it. The duration of the stun depends on the proximity of the Defense Bot to the EMP once it detonates. This causes it to follow you around.Īs the Defense Bot is vulnerable to EMP Grenades, it is advised this weapon is used to pacify the threat temporarily. The Defense Bot can be played with by pressing. ![]() Additionally, it will not attack creatures outside of the Submarine if the Defense Bot is inside the Submarine (it is important to note that this does not apply to players who attack the owner of the Defense Bot). If the Defense Bot identifies a hostile creature within 15 meters, it will attack the creature until it is incapacitated or exceeds a distance of 15 meters from the Defense Bot. The inventory can be accessed by grabbing the Defense Bot using. However, it can only attack if it has Defense Bot Ammunition Rounds in its inventory. If the Mechanic who crafted the Defense Bot is attacked by another player, the Defense Bot will respond aggressively. The Defense Bot will passively hover around the Submarine. ![]() ![]() Upon creation of the Defense Bot, it will immediately appear as a creature instead of an item. To craft the Defense Bot, it requires 1x FPGA Circuit, 1x SMG, and 2x Titanium-Aluminum Alloy at a Fabricator. ![]() Unlike other pets, the Defense Bot does not require food nor does it produce any items. Whilst fragile in nature, it can defend itself and friendly creatures using its mounted gun which fires 10 bullets per second. It has a sensor which allows it to perceive the outside world along with any threats that challenge it. The Defense Bot is a small robotic creature which can hover above the ground or swim through water using two propellers. ![]()
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